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| Client | Open Source / Lab |
| Date | June 2026 |
| Role | Lead Shader Developer |
Technology Stack
WebGLGLSL ShadersReactFramer MotionTailwind CSS
WebGL Fluid Simulation
Aether Engine
Aether Engine is a grid-based fluid solver executing Navier-Stokes equations directly in parallel GPU threads using custom GLSL fragment shaders. It renders real-time smoke, fire, and liquid interactions with high-fidelity velocity dissipation and pressure Jacobi iteration cycles, fully interactive via mouse drag and touch movements.
Built with modular code components, responsive layout bounds, and optimized for low rendering overhead to maintain fluid, hardware-level performance scales across mobile and desktop platforms.
Functional Metrics
Key Engineering Highlights
GPU-accelerated Navier-Stokes solver
Real-time dye and density velocity mapping
Custom force fields and color divergence controls
Optimized 60fps physics rendering loops